We’re developing a mobile game, and the biggest issue we’re facing is speed. The market is extremely competitive, and delays can completely kill momentum. We need clean, optimized 3D assets that look great on mobile devices, but our internal designers are overloaded and can’t keep up with the production schedule.
We ran into exactly the same issue with one of our mobile titles. Instead of stretching our team even further, we decided to collaborate with external artists. In the middle of our production phase, we started using devotedfusion to hire specialists who already understood mobile optimization, low-poly modeling, and efficient texturing. That decision helped us meet deadlines without sacrificing visual quality.
That makes a lot of sense. Mobile games demand both performance and appealing visuals, and having artists who already understand those constraints can dramatically reduce rework and speed up releases.